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Guitar Hero Celebrates 20 Years – The Plastic Guitar That Bridged the Gap Between Rock Fans

Marking 20 years since Guitar Hero debuted across the Atlantic, giving everyday gamers the opportunity to feel like rock legends. Not in reality, though you'd be hard-pressed telling that someone who's nailed the epic four-minute guitar solo before a packed living-room audience.

Created by the developers, the game gave players a guitar-shaped controller to match on-screen cues moving along the screen synchronized to a song. Each riff mimicked particular chords, creating the sensation of a genuine performance.

Harmonix previously tried its hand with rhythm games before partnering with the publisher, later purchased by Activision during the mid-2000s. Together, they laid the foundations for a surprising billion-dollar franchise which made a significant influence on numerous of the artists included, introducing classic bands to millions of gaming enthusiasts.

Michael Dornbrook, former COO from the developer, recalls the initial budgetary hurdles of licensing the recordings – even though initial releases primarily featured rerecorded tracks.

“We reproduced every song since the cost prohibitive,” he explains. “Despite having the publishing rights by themselves, it was nearly impossible. We failed to secure acts such as legendary groups – the publisher had virtually no money, and we were pretty convinced it would fail. However, when Guitar Hero became a hit, album purchases airtime increased, everyone wanted to be in.”

He adds: “Among the remarkable aspects was how many mothers and fathers reached out expressing gratitude for exposing their children to the songs they loved. It became a multigenerational thing.”

Timeless Music Gains Younger Fans

Northern Irish group one featured act included their track in the 2008 release the popular installment. Lead musician Paul Mahon remembers the way the game brought classic rock back into vogue: “The game offered a bigger, new demographic. Generally such music was considered outdated material, but then once it got featured on the title young people discovered it, suddenly it became trendy. This validated the genre, eliminating the outdated tag. It gave all our music renewed popularity.”

At that time, the Answer’s debut album remained not available in the US, so Guitar Hero was a key medium of discovery for the band as they went on US tour supporting AC/DC. “Their crew were playing Never Too Late on the tour bus, and some of them knew us from Guitar Hero,” he notes.

Rock’s Heavyweight Spin-offs and Lasting Impact

Music's biggest acts quickly took advantage of the game's success, with Aerosmith, Metallica and others featuring in specialized game editions centered around their music collections and associated stories, visuals and rock’n’roll mythology. In the case of, the Aerosmith edition, it was said earned the band more money compared to their records. It sold more than 500,000 copies upon release, while sales of their songs saw an increase of up to 40% during an era as the industry faced decline.

The series still motivates quick-handed fanaticism among its fans. Earlier this year, a streamer completed a remarkable feat of DragonForce’s Through the Fire and Flames – an infamously tough anthem made popular by the game – using a fan-made version, a no-cost alternative with almost identical gameplay and extensive personalization features. This track is difficult enough on the hardest setting, let alone played at double speed while hitting every one of the thousands of cues. The streamer claimed it took months of practice of practice.

“Guitar Hero is a fun, imaginary experience. Just as with other games, that doesn’t mean you should use actual weapons and go to war,” says musician the artist.

DragonForce had already wrapped up a successful tour when Through the Fire and Flames appeared on Guitar Hero III, yet he explains it turned them into widely recognized. “I remember our distributors calling to tell me that we were records were moving like crazy,” he shares. “Popularity surged on the subsequent tour, and we performed just before the headliners at the event.”

Indeed, the band's visibility from Guitar Hero proved so vast that it has threatened to overshadow everything else accomplishments. Last year, the track featured in a trailer for Despicable Me 4. “Previously I felt otherwise, but I’ve made peace with it,” he admits. “If you only hear one DragonForce song, it’s totally cool – each person has a unique path in music and I'm pleased we’ve been part in fans' experiences”.

Enduring Legacy from the Iconic Controller

The best marketing, whether it’s for automobiles, clothes or games, goes further mere transactions – it evokes a desire. Did Guitar Hero tap into that? “That’s exactly what our team trying to create,” Dornbrook says. “That thrill of performing as a music icon on the stage. From day one, the creators believed there’s an instinctive urge to make music, and they wanted to use technology to enable everyone to do it”.

Most installments came out in just a five-year period from 2005 to 2010, including spin-offs like the DJ version, including a spinning deck, and the band-focused game. Subsequently, the publisher’s interest on peripherals waned, aside from a brief comeback in 2015.

Games like the fan project and Fortnite Festival have kept the scene alive, and there’s expectations of something from the original publisher in development. Recently formed developers has begun production on its debut music game. Original co-founders are participating as special advisers. Is the world prepared to welcome a new entry following Guitar Hero?

“We thought those games could be like Madden where you can releases,” Dornbrook says. “There’s so much fresh tracks that it could be evergreen, so I’ve always been optimistic. It's entirely possible why it can’t persist with new generations.”

Written by

Kathy Campbell

A digital archivist and minimalist blogger passionate about preserving memories in the digital age.

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